![]() The module is designed to underpin all the technology applied in other modules to ensure you have a solid base of knowledge to build upon. Areas such as sound wave principles, audio signals, analysis tools and industry standards will be developed, both in understanding and application. In this module, you will experience the core principles of the subject area, in order to understand fundamental theory and how this can be applied to the relevant technology in this field. Sound and Audio Fundamentals (20 Credit Points) Software and hardware synthesisers and samplers, as well as MIDI, and DAW skills will come into play, in a creative, practical and playful approach to the discipline. Through a range of projects involving both linear and non-linear timelines, you will learn how to analyse sounds, how to choose from and creatively implement a range of synthesis techniques, and how to prepare your sound design work for real-world application. The art of sound design can be applied to many disciplines such as sound design for games, film and TV, general sound design and Foley. In this module, you will learn how to conceptualise, design and create sounds using recording, processing and synthesis techniques. In this module, you’ll learn how to use this powerful application by covering Pro Tools navigation and operation, setting you up for the rest of your course and career in audio, and paves the way for Pro Tools accreditation. In the professional audio world Pro Tools is the DAW of choice. ![]() In this module, you’ll discover the magic of recording various artists using different styles of recording such as multitracking and overdubbing, in session and in your own time, to form a portfolio of studio work. You’ll be able to apply these skills whether you’re in a traditional studio or have a small home set up: get this right now, and it will set you up for all of your future studio work. You will learn about large format consoles, signal flow, connections, microphone types, and DAWs to record audio. You will begin your journey into the studio environment by developing your understanding of the fundamentals of recording. If you participated in PROJECT LEAD THE WAY courses during high school, you can redeem up to 12 credit hours toward this major.Introduction to the Studio (20 Credit Points) Utilize the Polytechnic learning environment to become a career-ready graduate.Take advantage of firsthand knowledge from professors who have worked in the industry, doing just what they are teaching you to do. Gain global and work experience through regional and international study, internships and/or co-ops.Įarn your advanced degree sooner through our 5-year combined BS/MS program. You may work in a state-of-the-art lab, in a studio or theatre with performance stars, around the world installing your designs, or on the technical road staff for a live performance company.Įnhance your credentials with a minor in theatre, built into your plan of study. Your skills will be in demand by hardware manufacturers, convention centers, museums and performance spaces. Then you will combine these audio elements to properly record, play, and reinforce sound in a public performance space.įrom mechanical and electrical design through theatre sound implementation, you will focus on how audio technology hardware works and why, as well as how to apply it in a variety of spaces. You will focus on designing, building, and testing a variety of technologies, such as microphone amplifiers, mixers and other signal processors, Bluetooth and other radio frequency channels, power amplifiers, and loud speakers. When you major in audio engineering technology at Purdue University, you’ll learn to create sound by building a guitar or a pick-up. It is one of the main ways we interpret the world around us, from your personal ear buds and your desktop, to a concert hall, sports stadiums, amusement parks, the halls of congress, and even the battlefield. A major in the Electrical Engineering Technology Program
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