Using our granular technology, It’s now incredibly easy to increase the density of sounds on your tracks, with beautiful results. Density creates various layers of sounds based on a single track. With great results in stereo and fantastic ones in immersive, this plugin allows artists to create incredible sounding ensembles based on a solo input and get incredible spatialization. If you’re looking to thicken a lead vocal, simulate a choir from a single voice, or just add a little texture to an instrument such as a synth or bass, the results can be truly impressive.TeamCubeadooby | 19 June 2023 | 33 MB Density Plugin Density is an audio effect plugin that creates various layers of sounds based on the input. What this the plug‑in does offer that is unique is its approach to simulating ensemble performances from single audio sources. The creation of harmonies (for example, from a vocal) works well and sounds good, though if that’s your primary need there are other options that are more obviously focused on that task. VerdictĪll Sound Particles’ plug‑ins seem to deliver something that little bit different and Density is no exception, particularly with its support for spatial audio formats. You can automate the Pitch settings, of course, and this provides a fairly easy means of controlling the harmonies, but scale‑aware harmony generation and, perhaps, support for pitch targeting via MIDI, would be great to see in a future update. Equally, unlike with, say, Antares Harmony Engine, the pitch‑shifting isn’t scale‑aware - the pitch intervals simply track the pitch variations of the audio source at a fixed interval. Typical third or fifth above/below intervals seem convincing and artefact‑free, but this becomes more noticeable if you push things further. However, in this initial incarnation at least, there doesn’t appear to be any formant correction applied to the pitch‑shifted output. Again, the quality of the pitched‑shifted audio seems very good, so there’s considerable potential here for creating harmony vocals or harmonies from melodic instruments (strings for example). The last of these allows you to set pitch intervals between your source and the generated voices. Multipitch mode takes the degree of control up another notch: it provides up to eight sets of generated voices, and each has its own Gain, Voice Number and Pitch settings. Multipitch mode allows the creation of up to eight harmony parts based upon your original audio input. The sense of ‘space’ created by the processing is impressive, whether you generate just a couple of extra voices or more - you can create up to 100! You can also control how those additional voices move in the virtual space whether you’re working in stereo or a spatial audio format, this is represented in real time via a neat circular display. Detune mode gives you more control over both the number of voices and degree of detune, courtesy of an X/Y pad. Things get more intriguing in the Detune and Multipitch modes. The sense of ‘space’ created by the processing is impressive, whether you generate just a couple of extra voices or more - you can create up to 100! The quality of the additional generated voices is very good - whatever technology Sound Particles are using under the hood, it works. It works very well with lots of other types of source, though I found it effective for solo string, bass and synth parts. If you simply want to thicken up a vocal, then, this can be really very effective. You can choose to generate either a small or large ensemble from your source audio, to add a bass (octave‑down) layer, and the amount of detuning applied. Modesįor the user, Basic mode is a simple as it gets. So if you want your plug‑in‑generated sound layers to be placed and to move around in a spatial audio environment, this may well be the plug‑in for you. Third, as well as being capable of the usual mono/stereo input and output, this plug‑in supports a whole range of multi‑channel audio input/output formats, including binaural, various ‘.1’ channel counts (including 5.1 and 7.1) and Ambisonics. Second, it offers three distinct operational modes, called Basic, Detune and Multipitch, each offering more features to the user than the previous one. First, its underlying engine is built on particles and granular synthesis (technologies which are used in some of Sound Particles’ other plug‑ins). Whether built into your DAW of choice, or a third‑party offering, there are now plenty of plug‑ins that can create doubles and/or harmony effects from a single audio source, but Sound Particles’ new Density plug‑in has a number of interesting twists. The idea of a harmonising plug‑in might not be new - but how about one with multi‑channel support and up to 100 voices? While Basic mode is great for simple ensemble creation, Detune mode offers much greater control over the same process.
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